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Degenerate Chair by Daniel Widrig Studio

“Designed and built by London based designer/artist Daniel Widrig, Degenerate Chair is part of a set of experimental seating objects first launched at FRAC Center’s Naturalizing Architecture Exhibition in Orleans earlier this month. Using sculpting techniques usually employed in the creation of digital maquettes for movies and computer games, the chair’s geometry is built up of millions of three-dimensional pixels (voxels) which are baked into one super high-resolution, structural skin. The geometry was then materialised through a custom, low-cost 3D printing process which works by binding micro layers of a mixture of plaster and sugar with Sake (japanese rice wine). This precise, yet low budget DIY process allowed the artist to bypass typical constraints in 3D printing (such as inflated production cost and timing) when printing larger scale objects.”

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