One table is fractured into three, then connected again by a series of colourful resin links. The jigsaw puzzle nature of Tyco Tat's Fracture adds the element of play that makes this modular piece of furniture memorable. Tyco is a Toronto-based industrial designer who "sees the world as a creative playground of endless possibilities" and translates this vision into practical products through work at his studio, Tychotic Design.
Fracture was a real hit at IDS10 because the concept was well illustrated by the function. What do you think is the most popular aspect of this design?
I think people are most drawn to the playfulness of the table's design - expressed both in its aesthetic elements and its function. With Fracture, I wanted to capitalize on the notion of play as it relates to engaging the mind and the senses: important aspects, I find, in being able to captivate peoples' attention and imagination.
I notice people are initially intrigued by the curious shapes, patterns and colours of the materials and the peculiar array of spindled legs, but are quick to discover that they can literally play with the different elements of the table. We love to discover and experience the physical world with our eyes and our hands, and I think the table's design succeeds in encouraging a dialogue between an everyday object and our senses in a way that is fun, interactive, and memorable.
What was your favorite part of the design and production process?
After creating three table shapes that can interlock in different ways, a solution was needed for joining them together in more than one configuration. I had a great time with the process of arriving at the final solution: bowtie-shaped connecting elements that ended up being exploited as a design detail embedded in the tabletop's surface. I experimented with and prototyped a range of different ideas in a playful process that always took me back to the original inspiration behind the table's design (fond memories of solving Tangram puzzles as a child in math class!).
I love the opportunity to experiment with different materials and techniques, and the process behind fabricating Fracture was a memorable experience for this reason. I learned, for example, about the process of resin casting while making the colourful connection elements for the table. I also enjoyed the chance to combine my skills in working with different materials (metal, plastic and wood) into one project.
What were you inspired by at IDS10? Did you come away with any changes in direction?
I have always been impressed by the breadth and depth of Canadian design talent showcased at IDS year after year. As an exhibitor (first time!), I was inspired by the sense of community in the local design scene - a welcomed feeling as I continue to find my own place amidst a field of emerging and established designers and makers. I am fascinated by the evolving, symbiotic relationship between craft and design as it relates to my own interests and practice, so to see the many excellent examples of Canadian work - from glassware and ceramics, to textiles and woodworking all under one roof - was inspiration for me to continue exploring different approaches to the practice of thinking about and making objects.
What's next for Tychotic?
I am currently working on a not-for-profit, community-based project initiated by a collective of local design talent in Toronto. I am delighted at the opportunity to engage with the communities that I live, work and play in, and welcome any chance to help effect positive social change through the application of creative thinking and design. Meanwhile I am staying busy with small commissions, seeking new outlets for exhibiting my work, and continuing to explore different avenues for manufacturing and producing my designs.